Files
mobile-ios/RosettaNotificationService/NotificationService.swift

349 lines
14 KiB
Swift

import UIKit
import UserNotifications
import Intents
/// Notification Service Extension runs as a separate process even when the main app
/// is terminated. Intercepts push notifications with `mutable-content: 1` and:
/// 1. Adds `.default` sound for vibration (server payload has no sound)
/// 2. Increments the app icon badge from shared App Group storage
/// 3. Normalizes sender_public_key in userInfo (Android parity: multi-key fallback)
/// 4. Filters muted chats
/// 5. Creates Communication Notification via INSendMessageIntent (CarPlay + Focus parity)
final class NotificationService: UNNotificationServiceExtension {
private static let appGroupID = "group.com.rosetta.dev"
private static let badgeKey = "app_badge_count"
private static let processedIdsKey = "nse_processed_message_ids"
/// Max dedup entries kept in App Group NSE has tight memory limits.
private static let maxProcessedIds = 100
/// Android parity: multiple key names for sender public key extraction.
/// Server sends `dialog` field (was `from`). Both kept for backward compat.
private static let senderKeyNames = [
"dialog", "sender_public_key", "from_public_key", "fromPublicKey",
"public_key", "publicKey"
]
private static let senderNameKeyNames = [
"sender_name", "from_title", "sender", "title", "name"
]
private var contentHandler: ((UNNotificationContent) -> Void)?
private var bestAttemptContent: UNMutableNotificationContent?
override func didReceive(
_ request: UNNotificationRequest,
withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void
) {
self.contentHandler = contentHandler
bestAttemptContent = request.content.mutableCopy() as? UNMutableNotificationContent
guard let content = bestAttemptContent else {
contentHandler(request.content)
return
}
let shared = UserDefaults(suiteName: Self.appGroupID)
let pushType = content.userInfo["type"] as? String ?? ""
// MARK: type=read clear notifications for dialog, deliver silently.
// Server sends read push when user reads a dialog on another device.
if pushType == "read" {
var dialogKey = content.userInfo["dialog"] as? String ?? ""
if dialogKey.hasPrefix("#group:") {
dialogKey = String(dialogKey.dropFirst("#group:".count))
}
// Deliver silently no sound, no alert.
content.sound = nil
content.title = ""
content.body = ""
guard !dialogKey.isEmpty else {
contentHandler(content)
return
}
// Clear notifications for the dialog BEFORE calling contentHandler.
// NSE process can be suspended immediately after contentHandler returns,
// so the async callback must complete first.
let center = UNUserNotificationCenter.current()
center.getDeliveredNotifications { delivered in
let idsToRemove = delivered
.filter { $0.request.content.userInfo["sender_public_key"] as? String == dialogKey }
.map { $0.request.identifier }
if !idsToRemove.isEmpty {
center.removeDeliveredNotifications(withIdentifiers: idsToRemove)
let current = shared?.integer(forKey: Self.badgeKey) ?? 0
let newBadge = max(current - idsToRemove.count, 0)
shared?.set(newBadge, forKey: Self.badgeKey)
UNUserNotificationCenter.current().setBadgeCount(newBadge)
}
contentHandler(content)
}
return
}
// MARK: type=call incoming call notification (no badge increment).
// Server sends this when someone calls and the recipient's WebSocket is not connected.
// NSE adds sound for vibration and caller name; no badge (calls don't affect unread).
if pushType == "call" {
content.sound = .default
content.categoryIdentifier = "call"
let callerKey = content.userInfo["dialog"] as? String
?? Self.extractSenderKey(from: content.userInfo)
let contactNames = shared?.dictionary(forKey: "contact_display_names") as? [String: String] ?? [:]
let callerName = contactNames[callerKey]
?? Self.firstNonBlank(content.userInfo, keys: Self.senderNameKeyNames)
if let callerName, !callerName.isEmpty, content.title.isEmpty {
content.title = callerName
}
if content.body.isEmpty {
content.body = "Incoming call"
}
var updatedInfo = content.userInfo
if !callerKey.isEmpty {
updatedInfo["sender_public_key"] = callerKey
updatedInfo["type"] = "call"
}
content.userInfo = updatedInfo
content.interruptionLevel = .timeSensitive
contentHandler(content)
return
}
// MARK: Message types (personal_message / group_message)
// 1. Add sound for vibration server APNs payload has no sound field.
content.sound = .default
// 2. Extract sender key server sends `dialog` field (was `from`).
let senderKey = content.userInfo["dialog"] as? String
?? Self.extractSenderKey(from: content.userInfo)
// 3. Filter muted chats BEFORE badge increment muted chats must not inflate badge.
if let shared {
let mutedKeys = shared.stringArray(forKey: "muted_chats_keys") ?? []
if !senderKey.isEmpty, mutedKeys.contains(senderKey) {
// Muted: deliver silently (no sound, no alert, no badge increment).
content.sound = nil
content.title = ""
content.body = ""
contentHandler(content)
return
}
// 3.5 Dedup: skip badge increment if we already processed this push.
// Protects against duplicate FCM delivery (rare, but server dedup window is ~10s).
let messageId = content.userInfo["message_id"] as? String
?? content.userInfo["messageId"] as? String
?? request.identifier
var processedIds = shared.stringArray(forKey: Self.processedIdsKey) ?? []
if processedIds.contains(messageId) {
// Already counted show notification but don't inflate badge.
let currentBadge = shared.integer(forKey: Self.badgeKey)
content.badge = NSNumber(value: currentBadge)
} else {
// 4. Increment badge count only for non-muted, non-duplicate chats.
let current = shared.integer(forKey: Self.badgeKey)
let newBadge = current + 1
shared.set(newBadge, forKey: Self.badgeKey)
content.badge = NSNumber(value: newBadge)
// Track this message ID. Evict oldest if over limit.
processedIds.append(messageId)
if processedIds.count > Self.maxProcessedIds {
processedIds = Array(processedIds.suffix(Self.maxProcessedIds))
}
shared.set(processedIds, forKey: Self.processedIdsKey)
}
}
// 5. Group notifications by conversation (Telegram parity).
// iOS stacks notifications from the same chat together.
if !senderKey.isEmpty {
content.threadIdentifier = senderKey
}
// 6. Normalize sender_public_key in userInfo for tap navigation.
var updatedInfo = content.userInfo
if !senderKey.isEmpty {
updatedInfo["sender_public_key"] = senderKey
}
// 6. Resolve sender name from App Group cache (synced by DialogRepository).
let contactNames = shared?.dictionary(forKey: "contact_display_names") as? [String: String] ?? [:]
let resolvedName = contactNames[senderKey]
?? Self.firstNonBlank(content.userInfo, keys: Self.senderNameKeyNames)
if let resolvedName, !resolvedName.isEmpty {
updatedInfo["sender_name"] = resolvedName
// Always prefer local name server sends title at push time,
// but user may have a custom contact name in App Group cache.
content.title = resolvedName
}
content.userInfo = updatedInfo
// 7. Ensure notification category for CarPlay parity.
if content.categoryIdentifier.isEmpty {
content.categoryIdentifier = "message"
}
// 8. Create Communication Notification via INSendMessageIntent.
let senderName = resolvedName
?? Self.firstNonBlank(content.userInfo, keys: Self.senderNameKeyNames)
?? content.title
let finalContent = Self.makeCommunicationNotification(
content: content,
senderName: senderName,
senderKey: senderKey
)
contentHandler(finalContent)
}
override func serviceExtensionTimeWillExpire() {
if let handler = contentHandler, let content = bestAttemptContent {
content.sound = .default
handler(content)
}
}
// MARK: - Communication Notification (CarPlay + Focus)
/// Wraps the notification content with an INSendMessageIntent so iOS treats it
/// as a Communication Notification. This enables:
/// - Display on CarPlay
/// - Proper grouping in Focus modes
/// - Sender name/avatar in notification UI
private static func makeCommunicationNotification(
content: UNMutableNotificationContent,
senderName: String,
senderKey: String
) -> UNNotificationContent {
let handle = INPersonHandle(value: senderKey, type: .unknown)
let displayName = senderName.isEmpty ? "Rosetta" : senderName
let avatarImage = generateLetterAvatar(name: displayName, key: senderKey)
let sender = INPerson(
personHandle: handle,
nameComponents: nil,
displayName: displayName,
image: avatarImage,
contactIdentifier: nil,
customIdentifier: senderKey
)
let intent = INSendMessageIntent(
recipients: nil,
outgoingMessageType: .outgoingMessageText,
content: content.body,
speakableGroupName: nil,
conversationIdentifier: senderKey,
serviceName: "Rosetta",
sender: sender,
attachments: nil
)
// Set avatar on sender parameter (Telegram parity: 50x50 letter avatar).
if let avatarImage {
intent.setImage(avatarImage, forParameterNamed: \.sender)
}
// Donate the intent so Siri can learn communication patterns.
let interaction = INInteraction(intent: intent, response: nil)
interaction.direction = .incoming
interaction.donate(completion: nil)
// Update the notification content with the intent.
// This returns a new content object that iOS recognizes as a Communication Notification.
do {
let updatedContent = try content.updating(from: intent)
return updatedContent
} catch {
// If updating fails, return original content notification still works,
// just without CarPlay / Communication Notification features.
return content
}
}
// MARK: - Letter Avatar (Telegram parity: colored circle with initials)
/// Mantine avatar color palette matches AvatarView in main app.
private static let avatarColors: [(bg: UInt32, text: UInt32)] = [
(0x4C6EF5, 0xDBE4FF), // indigo
(0x7950F2, 0xE5DBFF), // violet
(0xF06595, 0xFFDEEB), // pink
(0xFF6B6B, 0xFFE3E3), // red
(0xFD7E14, 0xFFE8CC), // orange
(0xFAB005, 0xFFF3BF), // yellow
(0x40C057, 0xD3F9D8), // green
(0x12B886, 0xC3FAE8), // teal
(0x15AABF, 0xC5F6FA), // cyan
(0x228BE6, 0xD0EBFF), // blue
(0xBE4BDB, 0xF3D9FA), // grape
]
/// Generates a 50x50 circular letter avatar as INImage for notification display.
private static func generateLetterAvatar(name: String, key: String) -> INImage? {
let size: CGFloat = 50
let colorIndex = abs(key.hashValue) % avatarColors.count
let colors = avatarColors[colorIndex]
let initial = String(name.prefix(1)).uppercased()
UIGraphicsBeginImageContextWithOptions(CGSize(width: size, height: size), false, 2.0)
guard let ctx = UIGraphicsGetCurrentContext() else { return nil }
// Background circle.
let bgColor = UIColor(
red: CGFloat((colors.bg >> 16) & 0xFF) / 255,
green: CGFloat((colors.bg >> 8) & 0xFF) / 255,
blue: CGFloat(colors.bg & 0xFF) / 255,
alpha: 1
)
ctx.setFillColor(bgColor.cgColor)
ctx.fillEllipse(in: CGRect(x: 0, y: 0, width: size, height: size))
// Initial letter.
let textColor = UIColor(
red: CGFloat((colors.text >> 16) & 0xFF) / 255,
green: CGFloat((colors.text >> 8) & 0xFF) / 255,
blue: CGFloat(colors.text & 0xFF) / 255,
alpha: 1
)
let font = UIFont.systemFont(ofSize: size * 0.38, weight: .bold)
let attrs: [NSAttributedString.Key: Any] = [.font: font, .foregroundColor: textColor]
let textSize = (initial as NSString).size(withAttributes: attrs)
let textRect = CGRect(
x: (size - textSize.width) / 2,
y: (size - textSize.height) / 2,
width: textSize.width,
height: textSize.height
)
(initial as NSString).draw(in: textRect, withAttributes: attrs)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
guard let pngData = image?.pngData() else { return nil }
return INImage(imageData: pngData)
}
// MARK: - Helpers
/// Android parity: extract sender key from multiple possible key names.
private static func extractSenderKey(from userInfo: [AnyHashable: Any]) -> String {
firstNonBlank(userInfo, keys: senderKeyNames) ?? ""
}
private static func firstNonBlank(_ dict: [AnyHashable: Any], keys: [String]) -> String? {
for key in keys {
if let value = dict[key] as? String, !value.trimmingCharacters(in: .whitespaces).isEmpty {
return value
}
}
return nil
}
}