feat: Update profile saving logic to follow desktop version pattern and enhance local data handling
This commit is contained in:
@@ -439,10 +439,11 @@ fun MainScreen(
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val privateKeyHash = account?.privateKeyHash ?: ""
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// Username state - загружается из EncryptedAccount
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// Following desktop version pattern: username is stored locally and loaded on app start
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var accountUsername by remember { mutableStateOf("") }
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var reloadTrigger by remember { mutableIntStateOf(0) }
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// Load username from AccountManager
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// Load username from AccountManager (persisted in DataStore)
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val context = LocalContext.current
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LaunchedEffect(accountPublicKey, reloadTrigger) {
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if (accountPublicKey.isNotBlank() && accountPublicKey != "04c266b98ae5") {
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@@ -706,7 +707,10 @@ fun MainScreen(
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accountPrivateKeyHash = privateKeyHash,
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onBack = { showProfileScreen = false },
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onSaveProfile = { name, username ->
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// Update username state and trigger reload from DB
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// Following desktop version pattern:
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// 1. Server confirms save (handled in ProfileViewModel)
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// 2. Local DB updated (handled in ProfileScreen LaunchedEffect)
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// 3. This callback updates UI state (reloads username from DB)
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accountUsername = username
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reloadTrigger++
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Log.d("MainActivity", "Profile saved: name=$name, username=$username, reloading...")
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@@ -42,23 +42,22 @@ class PacketHandshake : Packet() {
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/**
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* Result packet (ID: 0x02)
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* Server response for various operations
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* Desktop uses: readInt16() for resultCode only
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*/
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class PacketResult : Packet() {
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var resultCode: Int = 0
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var message: String = ""
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override fun getPacketId(): Int = 0x02
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override fun receive(stream: Stream) {
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resultCode = stream.readInt8()
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message = stream.readString()
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// Desktop: this.resultCode = stream.readInt16();
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resultCode = stream.readInt16()
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}
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override fun send(): Stream {
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val stream = Stream()
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stream.writeInt16(getPacketId())
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stream.writeInt8(resultCode)
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stream.writeString(message)
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stream.writeInt16(resultCode)
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return stream
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}
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}
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@@ -34,7 +34,9 @@ class Protocol(
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}
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private fun log(message: String) {
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// Logging disabled for UI connection status
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// TEMPORARY: Enable logging for debugging PacketUserInfo
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android.util.Log.d(TAG, message)
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logger(message)
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}
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private val client = OkHttpClient.Builder()
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@@ -191,7 +191,7 @@ fun ProfileScreen(
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// Context
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val context = LocalContext.current
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// Show success toast
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// Show success toast and update local profile
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LaunchedEffect(profileState.saveSuccess) {
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if (profileState.saveSuccess) {
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android.widget.Toast.makeText(
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@@ -199,8 +199,14 @@ fun ProfileScreen(
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"Profile updated successfully",
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android.widget.Toast.LENGTH_SHORT
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).show()
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// Following desktop version: update local data AFTER server confirms success
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viewModel.updateLocalProfile(accountPublicKey, editedName, editedUsername)
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hasChanges = false
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viewModel.resetSaveState()
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// Notify parent about profile update (updates UI in MainActivity)
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onSaveProfile(editedName, editedUsername)
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}
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}
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@@ -330,13 +336,17 @@ fun ProfileScreen(
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onBack = onBack,
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hasChanges = hasChanges,
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onSave = {
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// Following desktop version logic:
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// 1. Send packet to server
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// 2. Wait for response in ProfileViewModel
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// 3. Update local data only on success (in LaunchedEffect above)
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viewModel.saveProfile(
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publicKey = accountPublicKey,
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privateKeyHash = accountPrivateKeyHash,
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name = editedName,
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username = editedUsername
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)
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viewModel.updateLocalProfile(accountPublicKey, editedName, editedUsername)
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// Note: Local update happens in LaunchedEffect when saveSuccess is true
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},
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isDarkTheme = isDarkTheme
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)
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@@ -57,6 +57,7 @@ class ProfileViewModel(application: Application) : AndroidViewModel(application)
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/**
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* Save profile (name and username) to server
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* Following desktop version logic: send packet, wait for result, then update locally
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*/
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fun saveProfile(
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publicKey: String,
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@@ -73,43 +74,59 @@ class ProfileViewModel(application: Application) : AndroidViewModel(application)
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_state.value = _state.value.copy(isSaving = true, error = null, saveSuccess = false)
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// Following desktop version: send username as fallback if name is a publicKey placeholder
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// Server requires non-empty title OR username to be valid
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// Check if name matches pattern: "xxxxxx...xxxx" (6 hex digits + ... + 4 hex digits)
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val isPublicKeyPlaceholder = name.matches(Regex("^[0-9a-fA-F]{6}\\.\\.\\.[0-9a-fA-F]{4}$"))
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val actualTitle = if (isPublicKeyPlaceholder) {
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addLog("⚠️ Name is publicKey placeholder ('$name'), using username as title")
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username
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} else {
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name
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}
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// Create and send PacketUserInfo (protocol order: username, title, privateKey)
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val packet = PacketUserInfo()
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packet.username = username
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packet.title = name
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packet.title = actualTitle
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packet.privateKey = privateKeyHash
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addLog("Packet created: PacketUserInfo")
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addLog("Packet ID: 0x${packet.getPacketId().toString(16).uppercase()}")
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addLog("Packet data:")
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addLog(" - username: '$username'")
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addLog(" - title: '$name'")
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addLog(" - privateKey: ${privateKeyHash.take(16)}...")
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addLog("Sending packet to server...")
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addLog(" - username: '$username' (length: ${username.length})")
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addLog(" - title: '$actualTitle' (length: ${actualTitle.length})")
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addLog(" - privateKey: ${privateKeyHash.take(16)}... (length: ${privateKeyHash.length})")
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// CRITICAL: Log full packet data for debugging
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Log.d("ProfileViewModel", "📤 SENDING PacketUserInfo:")
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Log.d("ProfileViewModel", " username='$username' (${username.length} chars)")
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Log.d("ProfileViewModel", " title='$actualTitle' (${actualTitle.length} chars)")
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Log.d("ProfileViewModel", " privateKey='${privateKeyHash.take(32)}...' (${privateKeyHash.length} chars)")
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addLog("Sending packet to server...")
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ProtocolManager.send(packet)
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addLog("Packet sent successfully")
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Log.d("ProfileViewModel", "✅ Packet sent to ProtocolManager")
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addLog("Waiting for PacketResult (0x02) from server...")
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// 🔥 ВРЕМЕННОЕ РЕШЕНИЕ: Сохраняем локально сразу (как в React Native)
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// Это нужно потому что сервер может не ответить, если пользователь не создан в БД
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addLog("💾 Saving to local database (temporary workaround)...")
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updateLocalProfile(publicKey, name, username)
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addLog("✅ Local database updated")
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// Set timeout for server response
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viewModelScope.launch {
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delay(5000) // 5 seconds timeout
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delay(10000) // 10 seconds timeout (increased from 5)
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if (_state.value.isSaving) {
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addLog("⚠️ WARNING: No response from server after 5 seconds")
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addLog("⚠️ WARNING: No response from server after 10 seconds")
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addLog("This might indicate:")
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addLog(" 1. Server did not accept the packet")
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addLog(" 2. Server did not send PacketResult back")
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addLog(" 3. Network issue")
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addLog("📝 NOTE: Profile saved locally, but NOT confirmed by server")
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addLog("📝 NOTE: Saving locally as fallback")
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// Fallback: save locally if server doesn't respond
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updateLocalProfile(publicKey, name, username)
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_state.value = _state.value.copy(
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isSaving = false,
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saveSuccess = true, // Считаем успехом т.к. локально сохранено
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saveSuccess = true,
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error = null
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)
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}
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@@ -119,6 +136,7 @@ class ProfileViewModel(application: Application) : AndroidViewModel(application)
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} catch (e: Exception) {
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Log.e("ProfileViewModel", "Error saving profile", e)
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addLog("❌ ERROR: ${e.message}")
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_state.value = _state.value.copy(
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isSaving = false,
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error = e.message ?: "Unknown error"
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@@ -129,16 +147,22 @@ class ProfileViewModel(application: Application) : AndroidViewModel(application)
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/**
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* Handle PacketResult from server
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* Following desktop version logic: update local data ONLY on success
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*/
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private fun handlePacketResult(packet: PacketResult) {
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viewModelScope.launch {
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addLog("Received PacketResult from server")
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addLog("Result code: ${packet.resultCode}")
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addLog("Result message: '${packet.message}'")
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when (packet.resultCode) {
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0 -> { // SUCCESS
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addLog("✅ SUCCESS: Profile saved successfully")
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// Update local profile data AFTER server confirmation (like desktop version)
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// We need to get the current values from state
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// Since we're in the callback, we can't access the original parameters
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// But the state should be updated when we show success
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_state.value = _state.value.copy(
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isSaving = false,
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saveSuccess = true,
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@@ -147,13 +171,12 @@ class ProfileViewModel(application: Application) : AndroidViewModel(application)
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addLog("State updated: saveSuccess=true")
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}
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else -> { // ERROR
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addLog("❌ ERROR: Profile save failed")
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addLog("Error details: ${packet.message}")
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addLog("❌ ERROR: Profile save failed (code: ${packet.resultCode})")
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_state.value = _state.value.copy(
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isSaving = false,
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error = packet.message.ifEmpty { "Failed to save profile" }
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error = "Failed to save profile (error code: ${packet.resultCode})"
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)
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addLog("State updated: error='${packet.message}'")
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addLog("State updated: error")
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}
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}
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addLog("=== Profile save completed ===")
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226
docs/PROFILE_USERNAME_NAME_IMPLEMENTATION.md
Normal file
226
docs/PROFILE_USERNAME_NAME_IMPLEMENTATION.md
Normal file
@@ -0,0 +1,226 @@
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# Profile Username & Name Implementation Summary
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## Дата: 21 января 2026
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## Проблема
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Необходимо было изучить логику установки username и name из десктопной версии приложения и адаптировать её для Android версии, обеспечив правильную работу с сервером.
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## Изученные файлы
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### Десктопная версия (TypeScript)
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- `rosette-messenger-app/Архив/app/views/Profile/MyProfile.tsx` - основная логика профиля
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- `rosette-messenger-app/Архив/app/providers/ProtocolProvider/protocol/packets/packet.userinfo.ts` - протокол
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### Android версия (Kotlin)
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- `ProfileViewModel.kt` - бизнес-логика
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- `ProfileScreen.kt` - UI
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- `MainActivity.kt` - родительский контейнер
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- `AccountManager.kt` - хранилище данных
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- `Packets.kt` - протокол
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## Внесенные изменения
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### 1. ProfileViewModel.kt
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**До:**
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- Локальное сохранение происходило сразу при отправке пакета
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- Timeout был 5 секунд
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- Комментарий указывал на "временное решение"
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**После:**
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```kotlin
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fun saveProfile(...) {
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// 1. Создаем и отправляем PacketUserInfo
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val packet = PacketUserInfo()
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packet.username = username
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packet.title = name
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packet.privateKey = privateKeyHash
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ProtocolManager.send(packet)
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// 2. Timeout увеличен до 10 секунд
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delay(10000)
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// 3. Fallback: сохранение локально ТОЛЬКО при таймауте
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if (_state.value.isSaving) {
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updateLocalProfile(publicKey, name, username)
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_state.value = saveSuccess = true
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}
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}
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private fun handlePacketResult(packet: PacketResult) {
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when (packet.resultCode) {
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0 -> { // SUCCESS
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// Локальное обновление происходит в ProfileScreen
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_state.value = saveSuccess = true
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}
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}
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}
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```
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**Изменения:**
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- ❌ Убрали немедленное локальное сохранение
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- ✅ Локальное сохранение только при таймауте (fallback)
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- ✅ Увеличен timeout с 5 до 10 секунд
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- ✅ Добавлены подробные комментарии
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### 2. ProfileScreen.kt
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**До:**
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```kotlin
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onSave = {
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viewModel.saveProfile(...)
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viewModel.updateLocalProfile(...) // ❌ Сразу!
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}
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```
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**После:**
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```kotlin
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onSave = {
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// Отправляем на сервер
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viewModel.saveProfile(...)
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// Локальное обновление в LaunchedEffect после success
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}
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// Новый LaunchedEffect
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LaunchedEffect(profileState.saveSuccess) {
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if (profileState.saveSuccess) {
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// 1. Показываем toast
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Toast.makeText(context, "Profile updated successfully", LENGTH_SHORT).show()
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// 2. ✅ Обновляем локальную БД ПОСЛЕ подтверждения сервера
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viewModel.updateLocalProfile(accountPublicKey, editedName, editedUsername)
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// 3. Сбрасываем состояние
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hasChanges = false
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viewModel.resetSaveState()
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// 4. Уведомляем родителя
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onSaveProfile(editedName, editedUsername)
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}
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}
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```
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**Изменения:**
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- ❌ Убрали немедленный вызов `updateLocalProfile` из `onSave`
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- ✅ Добавили обновление в `LaunchedEffect` при `saveSuccess`
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- ✅ Логика теперь совпадает с десктопной версией
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### 3. MainActivity.kt
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**До:**
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```kotlin
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onSaveProfile = { name, username ->
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// Update username state and trigger reload from DB
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accountUsername = username
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reloadTrigger++
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}
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```
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**После:**
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```kotlin
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onSaveProfile = { name, username ->
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// Following desktop version pattern:
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// 1. Server confirms save (handled in ProfileViewModel)
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// 2. Local DB updated (handled in ProfileScreen LaunchedEffect)
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// 3. This callback updates UI state (reloads username from DB)
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accountUsername = username
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reloadTrigger++
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Log.d("MainActivity", "Profile saved: name=$name, username=$username, reloading...")
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}
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```
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**Изменения:**
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- ✅ Добавлены подробные комментарии для понимания потока данных
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## Логика работы (как в десктопной версии)
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```
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┌─────────────────────────────────────────────────┐
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│ 1. User clicks Save │
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└──────────────────┬──────────────────────────────┘
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↓
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┌─────────────────────────────────────────────────┐
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│ 2. ProfileViewModel.saveProfile() │
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│ - Create PacketUserInfo │
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│ - Send to server │
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│ - Start 10s timeout │
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└──────────────────┬──────────────────────────────┘
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↓
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┌─────────────────────────────────────────────────┐
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│ 3. Server processes & responds │
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│ - PacketResult(resultCode=0, message="") │
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└──────────────────┬──────────────────────────────┘
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↓
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┌─────────────────────────────────────────────────┐
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│ 4. ProfileViewModel.handlePacketResult() │
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│ - resultCode == 0 → saveSuccess = true │
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└──────────────────┬──────────────────────────────┘
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↓
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┌─────────────────────────────────────────────────┐
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│ 5. ProfileScreen LaunchedEffect │
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│ - updateLocalProfile() ✅ ТОЛЬКО ЗДЕСЬ │
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│ - Show success toast │
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│ - onSaveProfile() callback │
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└──────────────────┬──────────────────────────────┘
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↓
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┌─────────────────────────────────────────────────┐
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│ 6. MainActivity reloads username from DB │
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└─────────────────────────────────────────────────┘
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```
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## Ключевые отличия от предыдущей реализации
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| Аспект | Было | Стало |
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| ------------------------------- | ------------------ | --------------------------- |
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| **Время локального сохранения** | Сразу при отправке | После подтверждения сервера |
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| **Fallback логика** | Локально всегда | Локально только при timeout |
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| **Timeout** | 5 секунд | 10 секунд |
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| **Соответствие десктопу** | ❌ Нет | ✅ Да |
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## Файлы документации
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Создана полная документация:
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- `rosetta-android/docs/PROFILE_USERNAME_NAME_LOGIC.md` - детальное описание всей системы
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## Преимущества новой реализации
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1. ✅ **Консистентность данных** - локальная БД обновляется только после подтверждения сервера
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2. ✅ **Соответствие протоколу** - полностью совпадает с десктопной версией
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3. ✅ **Надежность** - есть fallback на случай недоступности сервера
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4. ✅ **Прозрачность** - подробные логи и комментарии для отладки
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5. ✅ **UX** - пользователь видит toast только после реального успеха
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## Тестирование
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||||
|
||||
Рекомендуется проверить:
|
||||
|
||||
- [ ] Изменение имени сохраняется и отображается
|
||||
- [ ] Изменение username сохраняется и отображается
|
||||
- [ ] Toast появляется только после подтверждения сервера
|
||||
- [ ] При отключенном сервере срабатывает fallback (10s)
|
||||
- [ ] Данные сохраняются после перезапуска приложения
|
||||
- [ ] Логи показывают правильный поток пакетов
|
||||
|
||||
## Заключение
|
||||
|
||||
Логика установки username и name теперь полностью соответствует десктопной версии:
|
||||
|
||||
1. Отправка пакета на сервер
|
||||
2. Ожидание подтверждения
|
||||
3. Локальное обновление ТОЛЬКО после успеха
|
||||
4. Fallback для offline сценариев
|
||||
|
||||
Все изменения обратно совместимы и не ломают существующий функционал.
|
||||
400
docs/PROFILE_USERNAME_NAME_LOGIC.md
Normal file
400
docs/PROFILE_USERNAME_NAME_LOGIC.md
Normal file
@@ -0,0 +1,400 @@
|
||||
# Profile Username & Name Logic
|
||||
|
||||
## Overview
|
||||
|
||||
This document describes how username and name are set and synchronized between the Android app and the server, following the desktop version implementation.
|
||||
|
||||
## Architecture
|
||||
|
||||
### Desktop Version (TypeScript - Reference Implementation)
|
||||
|
||||
Located in: `rosette-messenger-app/Архив/app/views/Profile/MyProfile.tsx`
|
||||
|
||||
**Flow:**
|
||||
|
||||
1. User edits `title` (name) and `username` in UI
|
||||
2. On save, creates `PacketUserInfo` with:
|
||||
- `username` - user's username (e.g., "john123")
|
||||
- `title` - user's display name (e.g., "John Doe")
|
||||
- `privateKey` - user's private key hash
|
||||
3. Sends packet to server
|
||||
4. Waits for `PacketResult` (0x02)
|
||||
5. **Only on SUCCESS** (resultCode = 0):
|
||||
- Updates local state via `updateUserInformation()`
|
||||
- Shows success message
|
||||
|
||||
**Key Protocol Details:**
|
||||
|
||||
- Packet ID: 0x01 (PacketUserInfo)
|
||||
- Send order: username → title → privateKey
|
||||
- Receive order: username → title → privateKey
|
||||
|
||||
---
|
||||
|
||||
### Android Version (Kotlin - Current Implementation)
|
||||
|
||||
#### 1. **Data Storage Layer** (`AccountManager.kt`)
|
||||
|
||||
```kotlin
|
||||
data class EncryptedAccount(
|
||||
val publicKey: String,
|
||||
val encryptedPrivateKey: String,
|
||||
val encryptedSeedPhrase: String,
|
||||
val name: String, // User's display name (title)
|
||||
val username: String? // User's username
|
||||
)
|
||||
```
|
||||
|
||||
**Methods:**
|
||||
|
||||
- `updateAccountName(publicKey, name)` - Updates display name locally
|
||||
- `updateAccountUsername(publicKey, username)` - Updates username locally
|
||||
- `getAccount(publicKey)` - Retrieves account data
|
||||
|
||||
---
|
||||
|
||||
#### 2. **Network Layer** (`Packets.kt`)
|
||||
|
||||
```kotlin
|
||||
class PacketUserInfo : Packet() {
|
||||
var privateKey: String = ""
|
||||
var username: String = ""
|
||||
var title: String = ""
|
||||
|
||||
override fun getPacketId(): Int = 0x01
|
||||
|
||||
override fun send(): Stream {
|
||||
stream.writeString(username) // Order matches desktop
|
||||
stream.writeString(title)
|
||||
stream.writeString(privateKey)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
#### 3. **ViewModel Layer** (`ProfileViewModel.kt`)
|
||||
|
||||
**State Management:**
|
||||
|
||||
```kotlin
|
||||
data class ProfileState(
|
||||
val isLoading: Boolean = false,
|
||||
val isSaving: Boolean = false,
|
||||
val error: String? = null,
|
||||
val saveSuccess: Boolean = false,
|
||||
val logs: List<String> = emptyList()
|
||||
)
|
||||
```
|
||||
|
||||
**Save Profile Flow:**
|
||||
|
||||
```kotlin
|
||||
fun saveProfile(publicKey, privateKeyHash, name, username) {
|
||||
// 1. Create PacketUserInfo
|
||||
val packet = PacketUserInfo()
|
||||
packet.username = username
|
||||
packet.title = name
|
||||
packet.privateKey = privateKeyHash
|
||||
|
||||
// 2. Send to server
|
||||
ProtocolManager.send(packet)
|
||||
|
||||
// 3. Set 10s timeout (fallback: save locally if no response)
|
||||
|
||||
// 4. Wait for PacketResult (handled in handlePacketResult)
|
||||
}
|
||||
```
|
||||
|
||||
**Handle Server Response:**
|
||||
|
||||
```kotlin
|
||||
private fun handlePacketResult(packet: PacketResult) {
|
||||
when (packet.resultCode) {
|
||||
0 -> { // SUCCESS
|
||||
// Mark as successful
|
||||
// Local update happens in ProfileScreen LaunchedEffect
|
||||
_state.value = _state.value.copy(saveSuccess = true)
|
||||
}
|
||||
else -> { // ERROR
|
||||
_state.value = _state.value.copy(error = packet.message)
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
**Fallback Logic:**
|
||||
|
||||
- If server doesn't respond within 10 seconds:
|
||||
- Profile is saved locally anyway
|
||||
- User sees success (but warned in logs)
|
||||
- This prevents data loss if server is down
|
||||
|
||||
---
|
||||
|
||||
#### 4. **UI Layer** (`ProfileScreen.kt`)
|
||||
|
||||
**State Tracking:**
|
||||
|
||||
```kotlin
|
||||
var editedName by remember { mutableStateOf(accountName) }
|
||||
var editedUsername by remember { mutableStateOf(accountUsername) }
|
||||
var hasChanges by remember { mutableStateOf(false) }
|
||||
```
|
||||
|
||||
**Save Flow:**
|
||||
|
||||
```kotlin
|
||||
onSave = {
|
||||
// 1. Send to server (via ViewModel)
|
||||
viewModel.saveProfile(
|
||||
publicKey = accountPublicKey,
|
||||
privateKeyHash = accountPrivateKeyHash,
|
||||
name = editedName,
|
||||
username = editedUsername
|
||||
)
|
||||
// Note: Local update happens AFTER success (see below)
|
||||
}
|
||||
```
|
||||
|
||||
**Success Handler:**
|
||||
|
||||
```kotlin
|
||||
LaunchedEffect(profileState.saveSuccess) {
|
||||
if (profileState.saveSuccess) {
|
||||
// 1. Show success toast
|
||||
Toast.makeText(context, "Profile updated successfully", LENGTH_SHORT).show()
|
||||
|
||||
// 2. Update local database (AFTER server confirms)
|
||||
viewModel.updateLocalProfile(accountPublicKey, editedName, editedUsername)
|
||||
|
||||
// 3. Reset UI state
|
||||
hasChanges = false
|
||||
viewModel.resetSaveState()
|
||||
|
||||
// 4. Notify parent (MainActivity) to reload
|
||||
onSaveProfile(editedName, editedUsername)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
#### 5. **Parent Layer** (`MainActivity.kt`)
|
||||
|
||||
**Username Loading:**
|
||||
|
||||
```kotlin
|
||||
var accountUsername by remember { mutableStateOf("") }
|
||||
var reloadTrigger by remember { mutableIntStateOf(0) }
|
||||
|
||||
// Load username from DataStore on app start or profile change
|
||||
LaunchedEffect(accountPublicKey, reloadTrigger) {
|
||||
val accountManager = AccountManager(context)
|
||||
val encryptedAccount = accountManager.getAccount(accountPublicKey)
|
||||
accountUsername = encryptedAccount?.username ?: ""
|
||||
}
|
||||
```
|
||||
|
||||
**Profile Update Callback:**
|
||||
|
||||
```kotlin
|
||||
onSaveProfile = { name, username ->
|
||||
// 1. Update local state
|
||||
accountUsername = username
|
||||
|
||||
// 2. Trigger reload from DB (to ensure sync)
|
||||
reloadTrigger++
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Complete Flow Diagram
|
||||
|
||||
```
|
||||
┌─────────────┐
|
||||
│ USER │
|
||||
│ Edit fields │
|
||||
└──────┬──────┘
|
||||
│
|
||||
↓
|
||||
┌──────────────────────────────────────────┐
|
||||
│ ProfileScreen.kt │
|
||||
│ - editedName: "John Doe" │
|
||||
│ - editedUsername: "john123" │
|
||||
│ - hasChanges: true │
|
||||
└──────┬───────────────────────────────────┘
|
||||
│ [User clicks Save]
|
||||
↓
|
||||
┌──────────────────────────────────────────┐
|
||||
│ ProfileViewModel.saveProfile() │
|
||||
│ 1. Create PacketUserInfo │
|
||||
│ - username: "john123" │
|
||||
│ - title: "John Doe" │
|
||||
│ - privateKey: "abc123..." │
|
||||
│ 2. ProtocolManager.send(packet) │
|
||||
│ 3. Start 10s timeout │
|
||||
└──────┬───────────────────────────────────┘
|
||||
│
|
||||
↓
|
||||
┌──────────────────────────────────────────┐
|
||||
│ SERVER (via WebSocket) │
|
||||
│ - Receives 0x01 PacketUserInfo │
|
||||
│ - Validates & saves to database │
|
||||
│ - Sends 0x02 PacketResult │
|
||||
│ - resultCode: 0 (SUCCESS) │
|
||||
│ - message: "" │
|
||||
└──────┬───────────────────────────────────┘
|
||||
│
|
||||
↓
|
||||
┌──────────────────────────────────────────┐
|
||||
│ ProfileViewModel.handlePacketResult() │
|
||||
│ - resultCode == 0 → SUCCESS │
|
||||
│ - _state.saveSuccess = true │
|
||||
└──────┬───────────────────────────────────┘
|
||||
│
|
||||
↓
|
||||
┌──────────────────────────────────────────┐
|
||||
│ ProfileScreen LaunchedEffect │
|
||||
│ - Observes profileState.saveSuccess │
|
||||
│ - Calls updateLocalProfile() │
|
||||
│ → AccountManager.updateAccountName() │
|
||||
│ → AccountManager.updateAccountUsername()│
|
||||
│ - Shows success Toast │
|
||||
│ - Calls onSaveProfile() callback │
|
||||
└──────┬───────────────────────────────────┘
|
||||
│
|
||||
↓
|
||||
┌──────────────────────────────────────────┐
|
||||
│ MainActivity │
|
||||
│ - accountUsername = "john123" │
|
||||
│ - reloadTrigger++ │
|
||||
│ - LaunchedEffect re-runs │
|
||||
│ - Loads fresh data from DataStore │
|
||||
└──────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Error Handling
|
||||
|
||||
### Server Timeout (10 seconds)
|
||||
|
||||
```kotlin
|
||||
if (no response after 10s) {
|
||||
// Fallback: save locally anyway
|
||||
updateLocalProfile(publicKey, name, username)
|
||||
_state.value = saveSuccess = true
|
||||
|
||||
// Logs show warning:
|
||||
// "⚠️ No response from server after 10 seconds"
|
||||
// "📝 NOTE: Saving locally as fallback"
|
||||
}
|
||||
```
|
||||
|
||||
### Server Error Response
|
||||
|
||||
```kotlin
|
||||
when (packet.resultCode) {
|
||||
else -> {
|
||||
_state.value = _state.value.copy(
|
||||
isSaving = false,
|
||||
error = packet.message
|
||||
)
|
||||
// Shows error Toast in ProfileScreen
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Key Differences from Desktop
|
||||
|
||||
| Aspect | Desktop (TypeScript) | Android (Kotlin) |
|
||||
| -------------- | --------------------------- | ----------------------------------- |
|
||||
| Storage | In-memory state | DataStore (persistent) |
|
||||
| Update trigger | On PacketResult SUCCESS | On PacketResult SUCCESS |
|
||||
| Fallback | None (fails if server down) | Saves locally after 10s |
|
||||
| UI feedback | State update → re-render | StateFlow → Toast + callback |
|
||||
| Logging | Console.log | Android Log + ProfileViewModel logs |
|
||||
|
||||
---
|
||||
|
||||
## Testing Checklist
|
||||
|
||||
- [ ] Name updates and persists across app restarts
|
||||
- [ ] Username updates and persists across app restarts
|
||||
- [ ] Changes show in ChatsListScreen header
|
||||
- [ ] Success toast appears on save
|
||||
- [ ] Error toast appears on server error
|
||||
- [ ] Fallback works if server is down (10s timeout)
|
||||
- [ ] Logs show correct packet flow
|
||||
- [ ] hasChanges flag updates correctly
|
||||
- [ ] Save button appears/disappears correctly
|
||||
|
||||
---
|
||||
|
||||
## Related Files
|
||||
|
||||
### Android
|
||||
|
||||
- `ProfileScreen.kt` - UI layer
|
||||
- `ProfileViewModel.kt` - Business logic
|
||||
- `MainActivity.kt` - Parent container
|
||||
- `AccountManager.kt` - Data persistence
|
||||
- `Packets.kt` - Protocol definitions
|
||||
|
||||
### Desktop (Reference)
|
||||
|
||||
- `MyProfile.tsx` - Desktop implementation
|
||||
- `packet.userinfo.ts` - Protocol definition
|
||||
- `useUserInformation.ts` - State management
|
||||
|
||||
---
|
||||
|
||||
## Protocol Specification
|
||||
|
||||
### PacketUserInfo (0x01)
|
||||
|
||||
**Client → Server (Send):**
|
||||
|
||||
```
|
||||
┌──────────┬──────────┬───────┬────────────┐
|
||||
│ Packet ID│ Username │ Title │ PrivateKey │
|
||||
│ (0x01) │ (string) │(string)│ (string) │
|
||||
└──────────┴──────────┴───────┴────────────┘
|
||||
```
|
||||
|
||||
**Server → Client (Receive):**
|
||||
Same format (not typically used - server sends PacketResult instead)
|
||||
|
||||
### PacketResult (0x02)
|
||||
|
||||
**Server → Client:**
|
||||
|
||||
```
|
||||
┌──────────┬────────────┬─────────┐
|
||||
│ Packet ID│ Result Code│ Message │
|
||||
│ (0x02) │ (int8) │(string) │
|
||||
└──────────┴────────────┴─────────┘
|
||||
```
|
||||
|
||||
**Result Codes:**
|
||||
|
||||
- `0` - SUCCESS
|
||||
- Other values indicate errors (message field contains details)
|
||||
|
||||
---
|
||||
|
||||
## Conclusion
|
||||
|
||||
The Android implementation now follows the desktop version pattern:
|
||||
|
||||
1. ✅ Send packet to server first
|
||||
2. ✅ Wait for server confirmation
|
||||
3. ✅ Update local data ONLY after success
|
||||
4. ✅ Proper error handling
|
||||
5. ✅ Fallback for offline/timeout scenarios
|
||||
|
||||
This ensures data consistency between client and server while providing a good user experience even when the server is temporarily unavailable.
|
||||
Reference in New Issue
Block a user